Creature levels and discerning whether their common/Uncommon/rare/etc
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Creature levels and discerning whether their common/Uncommon/rare/etc
So basically... I think rareness and such should be taken into account when deciding upon the level creatures 'evolve' so something like a more common creature would reach it's final stage at a lower level.(yeah that's right, something like pokemon >>)And maybe their could even be some creatures that only have two stages or maybe even four?
But I know next to nothing about coding or how hard that would be. But, it's just a suggestion I think would make the game more interesting ^^
But I know next to nothing about coding or how hard that would be. But, it's just a suggestion I think would make the game more interesting ^^
Little Art Girl- Posts : 235
Join date : 2010-08-05
Age : 31
Location : Dahmerland
Re: Creature levels and discerning whether their common/Uncommon/rare/etc
That would be VERY easy to do with coding. What do you think should be rare and not rare?Little Art Girl wrote:So basically... I think rareness and such should be taken into account when deciding upon the level creatures 'evolve' so something like a more common creature would reach it's final stage at a lower level.(yeah that's right, something like pokemon >>)And maybe their could even be some creatures that only have two stages or maybe even four?
But I know next to nothing about coding or how hard that would be. But, it's just a suggestion I think would make the game more interesting ^^
Re: Creature levels and discerning whether their common/Uncommon/rare/etc
Rebsingh wrote:That would be VERY easy to do with coding. What do you think should be rare and not rare?Little Art Girl wrote:So basically... I think rareness and such should be taken into account when deciding upon the level creatures 'evolve' so something like a more common creature would reach it's final stage at a lower level.(yeah that's right, something like pokemon >>)And maybe their could even be some creatures that only have two stages or maybe even four?
But I know next to nothing about coding or how hard that would be. But, it's just a suggestion I think would make the game more interesting ^^
Well, what's rare and not rare is up to you ^^
Little Art Girl- Posts : 235
Join date : 2010-08-05
Age : 31
Location : Dahmerland
Re: Creature levels and discerning whether their common/Uncommon/rare/etc
kk XDLittle Art Girl wrote:Rebsingh wrote:That would be VERY easy to do with coding. What do you think should be rare and not rare?Little Art Girl wrote:So basically... I think rareness and such should be taken into account when deciding upon the level creatures 'evolve' so something like a more common creature would reach it's final stage at a lower level.(yeah that's right, something like pokemon >>)And maybe their could even be some creatures that only have two stages or maybe even four?
But I know next to nothing about coding or how hard that would be. But, it's just a suggestion I think would make the game more interesting ^^
Well, what's rare and not rare is up to you ^^
Re: Creature levels and discerning whether their common/Uncommon/rare/etc
I would say please make the starters not harder to grow even if they are considered very rare. Okay?
Seph- Posts : 199
Join date : 2010-08-29
Location : Somewhere far far away
Re: Creature levels and discerning whether their common/Uncommon/rare/etc
I agree with Seph..
user560- Posts : 913
Join date : 2010-08-26
Age : 27
Location : Netherlands
Re: Creature levels and discerning whether their common/Uncommon/rare/etc
I've been updating Craackerz's post in his thread 'Egg Breeds' and there are some we (not together, though xD) dubbed rare and uncommon. However, I don't really know, just deeming them from my experience, so yeah. :/
KonayukiSpirit- Moderator
- Posts : 612
Join date : 2010-08-10
Location : In your kitchen, stealing your cookies. Hurhurhur.
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