Komodo Rhino

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Re: Komodo Rhino

Post  Hoshiryu on Fri Jan 28, 2011 7:28 pm

From the pictures that I saw it looks like the horns over the eyes point downward instead of upward. I think it looks cool too. ^_^ If you'd like to post a pic here so we can compare which we like better that'd be cool. ^_^

Ah, good idea with the eyes! I shall try a smaller set. ;D I can round out the tail too. I thought the horn in the back looked a little funny too, but I left it because the picture was that way. Very Happy I can change it too and see what everyone thinks. ^_^

Thanks! xD

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Re: Komodo Rhino

Post  ignite444 on Fri Jan 28, 2011 7:47 pm

Well, maybe they are downward, lol.

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Re: Komodo Rhino

Post  Hoshiryu on Sat Jan 29, 2011 12:04 am

Oh, okay. ^_^ That would've been cool if there was both. Like there was a rare Komodo Rhino with horns going the other way. xD

Okay, I tweaked at and redrew some. I couldn't get the tail to look right in the position it was in so I curved it a bit. So how is this?



Rebs, are you okay with me tweaking the look of your sprite (since I was originally just enlarging it)?

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Re: Komodo Rhino

Post  ignite444 on Sat Jan 29, 2011 2:25 am

Ooo, I like the tail like that! Very Happy

The single horn on its nose need smoothed out in the outline however.

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Re: Komodo Rhino

Post  PhazonDragon on Sat Jan 29, 2011 4:57 am

That tail in that position makes it seem like the creature is... defensive and protective. And unsure. Whereas, the other position of the tail was more... threatening, and intimidating. Kinda like how a dog with its tail bristled and in the air looks more threatening than one with its tail between its legs.

I'm also thinking that the eye should be more black than white. Beady, black eyes. The white makes them stand out more, and look larger.

I don't think I'm liking the new horns either. The one on the nose needs to be smoothed out a bit, but the ones above the eyes are just... Eh. I feel like those should be a bit longer... More pointy, and at a different angle. The angle on the original image makes the head out to be about 3/4 facing us. In this sprite, the head is nearly profile. The horns should be reflecting that, instead of at a weird angle that they are in now.

I'm thinking the ears look a bit odd too, but it just might be the head that is differently defined than the one in the original image. :/
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Re: Komodo Rhino

Post  goldenshibby on Sat Jan 29, 2011 3:14 pm

holy crap the progress here is amazing! dang keep up the nice work.

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Re: Komodo Rhino

Post  Wind Dragon Rider on Sun Jan 30, 2011 2:48 pm

I love the tail the way it is, it looks alive; like the rhino is moving it.
PhazonDragon: I thought the same thing about the ears, until I looked at other pictures.


Last edited by Wind Dragon Rider on Mon Jan 31, 2011 11:33 am; edited 2 times in total (Reason for editing : ears)

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Re: Komodo Rhino

Post  Magickoi on Sun Jan 30, 2011 3:03 pm

Hoshiryu wrote:Oh, okay. ^_^ That would've been cool if there was both. Like there was a rare Komodo Rhino with horns going the other way. xD

Okay, I tweaked at and redrew some. I couldn't get the tail to look right in the position it was in so I curved it a bit. So how is this?



Rebs, are you okay with me tweaking the look of your sprite (since I was originally just enlarging it)?
Beautiful. The slimy-scaly texture makes it very real. I really like his defensive pose, which just makes him seem more like a rhino.

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Re: Komodo Rhino

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